SpriteBatch support for 2D arrays
Nobody has claimed this yet.
Assessment
- Difficulty
- 5/5
- Estimated time
- Over a week
- Newbie friendliness
- 35/100
- Issue type
- Feature
- Clarity
- Mostly clear
- Activity status
- Stale
- Tech stack
- cpp
- Domain
- computer-graphics
Research direction
Start by reading SpriteBatch and its shaders to understand how per-sprite texture UVs are represented. Define the work around adding a per-sprite array index and supporting packed 2D texture arrays while retaining Direct3D feature level 10.0 compatibility. Done means SpriteBatch can select the appropriate texture-array layer for each sprite.
Written by the indexing model from the issue text.
Description
SpriteBatch and it's shaders could be made to leverage a per-sprite array index in addition to texture UVs to be able to pack textures into a 2D texture array. This would require Direct3D hardware feature level 10.0.
- Dominant language
- C++
- Stars
- 2.9k
- Forks
- 538
- Avg merge
- 14h 50m
- Merged PRs (30d)
- 4
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
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