Meshconvert support for importing X files
Nobody has claimed this yet.
Assessment
- Difficulty
- 5/5
- Estimated time
- Over a week
- Newbie friendliness
- 25/100
- Issue type
- Feature
- Clarity
- Mostly clear
- Activity status
- Stale
- Tech stack
- cpp
- Domain
- computer-graphics
Research direction
Start with the meshconvert sample and compare its existing Wavefront OBJ and VBO import paths with its VBO, CMO, and SDKMESH export behavior. Investigate whether legacy .X support should use a parser or the deployed D3DX9_43 DLL. Done means meshconvert can import legacy .X files and produce the expected supported output.
Written by the indexing model from the issue text.
Description
The original DirectX SDK tool meshconvert imported from legacy .X files and produced .sdkmesh files.
The meshconvert sample currently supports importing from Wavefront OBJ and VBO files, and can export VBO, CMO, and SDKMESH.
Ideally it would also support importing from legacy .X format files as well.
This would either require an extensive parser implementation or simply using the legacy DirectX SDK / DirectSetup deployed D3DX9_43 DLL if it is present.
- Dominant language
- C++
- Stars
- 860
- Forks
- 169
- Avg merge
- 9h 49m
- Merged PRs (30d)
- 4
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
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