Meshlet generator generates non-connected meshlets
Nobody has claimed this yet.
Assessment
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Newbie friendliness
- 30/100
- Issue type
- Bug
- Clarity
- Needs clarification
- Activity status
- Stale
- Tech stack
- cpp
- Domain
- computer-graphics
Research direction
Start by reproducing the issue with the Stanford bunny and the meshlet generator, using the screenshots and the reporter's basic reproducer if available. Investigate why generated meshlets are non-connected and confirm whether hiding meshlets creates holes. Done means meshlets preserve the expected connectivity without missing primitives.
Written by the indexing model from the issue text.
Description
Is this a known issue? In case it's not, I have a (very basic) reproducer I can share.
Stanford bunny as sum of all the meshlets seems to have all primitives:


Example of non connected meshlet:

Hiding a few meshlets results in holes, so primitives are not redundant.
- Dominant language
- C++
- Stars
- 860
- Forks
- 169
- Avg merge
- 9h 49m
- Merged PRs (30d)
- 4
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
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