Split Mesh
Nobody has claimed this yet.
Assessment
- Difficulty
- 5/5
- Estimated time
- Over a week
- Newbie friendliness
- 35/100
- Issue type
- Feature
- Clarity
- Mostly clear
- Activity status
- Stale
- Tech stack
- cpp
- Domain
- computer-graphics
Research direction
Start by locating the DirectXMesh mesh-processing entry points and any existing mesh-splitting tests; no files or test names are provided in the issue. Clarify the expected buffer formats, remapping semantics, options, and behavior for Feature Level 9.1 before implementation. Done means D3DXSplitMesh can divide oversized meshes into valid index and vertex buffers with the requested output remaps.
Written by the indexing model from the issue text.
Description
A function to break a mesh into multiple index buffers/vertex buffers based on a specified size.
void D3DXSplitMesh(
_In_ LPD3DXMESH pMeshIn,
_In_ const DWORD *pAdjacencyIn,
_In_ const DWORD MaxSize,
_In_ const DWORD Options,
_Out_ DWORD *pMeshesOut,
_Out_ LPD3DXBUFFER *ppMeshArrayOut,
_Out_ LPD3DXBUFFER *ppAdjacencyArrayOut,
_Out_ LPD3DXBUFFER *ppFaceRemapArrayOut,
_Out_ LPD3DXBUFFER *ppVertRemapArrayOut
);
This primary use of this function is to take a mesh that requires 32-bit indices into a set of meshes that only requires 16-bit indices, which is most useful when preparing meshes for Feature Level 9.1 devices.
- Dominant language
- C++
- Stars
- 860
- Forks
- 169
- Avg merge
- 9h 49m
- Merged PRs (30d)
- 4
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
More from microsoft/DirectXMesh
-
Project feedback Open
Difficulty 5/5 Over a week Newbie friendliness 15/100
microsoft/DirectXMesh#308 ·
-
utility
Difficulty 3/5 1-2 days Newbie friendliness 45/100
microsoft/DirectXMesh#229 ·
-
optimization
Difficulty 5/5 Over a week Newbie friendliness 15/100
microsoft/DirectXMesh#116 ·
-
tools
Difficulty 4/5 3-5 days Newbie friendliness 35/100
microsoft/DirectXMesh#76 · 2 comments ·
-
utility
Difficulty 3/5 1-2 days Newbie friendliness 35/100
microsoft/DirectXMesh#75 ·
All issues in microsoft/DirectXMesh
Similar issues
-
Difficulty 1/5 Under an hour Newbie friendliness 90/100
AXERA-TECH/ax-llm#77 ·
-
Difficulty 1/5 Under an hour Newbie friendliness 90/100
games-on-whales/wolf#509 ·
-
Difficulty 2/5 1-3 hours Newbie friendliness 82/100
-
Difficulty 2/5 1-3 hours Newbie friendliness 74/100
-
bug-unconfirmed
Difficulty 2/5 1-3 hours Newbie friendliness 76/100