Unable to use with uncompressed vector tiles
Nobody has claimed this yet.
Assessment
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Newbie friendliness
- 35/100
- Issue type
- Feature
- Clarity
- Mostly clear
- Activity status
- Stale
- Tech stack
- javascript
- Domain
- backend
Research direction
Start at backend.js line 113 and inspect how makevtile handles uncompressed PBF input. Determine how the issue’s proposed header or URI parameter would signal uncompressed vector tiles, then verify the rendering path handles them without requiring recompression. Done means uncompressed vector tiles work correctly through tilelive-vector.
Written by the indexing model from the issue text.
Description
Even though makevtile() supports uncompressed PBF data, the code at https://github.com/mapbox/tilelive-vector/blob/master/backend.js#L113 only allows compressed data to be treated as vector tiles. There are several cases when vector tile gets uncompressed and processed by other layers, and they have to be re-compressed just so that tilelive-vector handles it correctly.
Should there be a header or a URI parameter to allow for this?
- Dominant language
- JavaScript
- Stars
- 72
- Forks
- 42
- PR merge metrics
- No merged PRs in 30d
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
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