lordmauve/pgzero

Make it possible to inject additional image into image loader cache

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#254 opened on May 15, 2021

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 (3 comments) (0 reactions) (0 assignees)Python (472 stars) (185 forks)batch import
enhancementgood first issue

Description

Originally created by @jhutar in #232

I have images dirt.png and bush.png and with this I can create temporary image on the fly when starting the game (so my actor do not need to draw two overlapping images when running the game):

import pygame.image
img_dirt = pygame.image.load('images/dirt.png').convert_alpha()
img_bush = pygame.image.load('images/bush_small.png').convert_alpha()
img_dirt.blit(img_bush, (0,0))
images.add('tmp_dirt_with_bush', img_dirt)
my_actor.image = 'tmp_dirt_with_bush'

Please let me know if it makes sense.

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