[FEAT] Force offline mode
Nobody has claimed this yet.
Assessment
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Newbie friendliness
- 58/100
- Issue type
- Feature
- Clarity
- Mostly clear
- Activity status
- Active
- Tech stack
- docker
- Domain
- devops
Research direction
Start by locating the modmanager and modcache handling for offline fallback, then trace how mod downloads and network timeouts are initiated. Define the environment-variable behavior so containers can skip live downloads when forced offline, and verify that cached mods still work without waiting for network timeouts.
Written by the indexing model from the issue text.
Description
Is this a new feature request?
- I have searched the existing issues
Name of mod
The mod system itself
Wanted change
It'd be really handy to have a way to force docker-mods to operate in offline mode.
Reason for change
I have a couple of containers that don't have a connection to the internet that I'd like to be able to use mods with. Using the modmanager and modcache, this actually does work, but every time I restart the container I have to wait for network timeouts while it tries to download the mod "live" before falling back to offline mode. If I could tell the container up front that it's not going to work, it would save a bunch of startup time.
Proposed code change
Maybe a DOCKER_MODS_FORCE_OFFLINE environment variable that can be set for containers that want it? If this is the sort of change that might be accepted, I'm happy to look into what a concrete implementation would look like.
- Dominant language
- No language data
- Stars
- 1.5k
- Forks
- 329
- Avg merge
- 5h 5m
- Merged PRs (30d)
- 1
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
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