[ParaLLEl-GS] Incorrect aspect ratio for certain games with no-interlacing patch applied
Nobody has claimed this yet.
Assessment
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Newbie friendliness
- 48/100
- Issue type
- Bug
- Clarity
- Mostly clear
- Activity status
- Active
- Tech stack
- cpp
- Domain
- computer-graphics
Research direction
Reproduce a cold boot of God Hand or Virtua Fighter 4 Evo with the no-interlacing patch applied, and compare the requested aspect ratio with the no-interlace offset toggled. Then trace the core's no-interlacing patch and aspect-ratio handling; done means both games start at 1.333 regardless of the offset setting.
Written by the indexing model from the issue text.
Description
The core requests 1.067 AR instead of 1.333 when loading God Hand or Virtua Fighter 4 Evo with no-interlacing patches applied. Did not happen in 1.22.2 stable LRPS2 snapshot. This can be mitigated by toggling no-interlace offset from off to on and vice versa, however, regardless of its setting, the game always starts in 1.067 from cold boot.
- Dominant language
- C++
- Stars
- 85
- Forks
- 26
- Avg merge
- 6h 43m
- Merged PRs (30d)
- 6
Contributor guide
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First steps
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- Open a pull request that references the issue number.
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