Manual in-game resizing
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Assessment
- Difficulty
- 5/5
- Estimated time
- Over a week
- Newbie friendliness
- 30/100
Research direction
Review issue #90 and the XML resLoc/modid behavior first. Define how additive GUI scale, single-element size overrides, anchoring, and automatic root-view selection should work, then verify the design covers all UIs and the listed fullscreen and resizable-element cases.
Written by the indexing model from the issue text.
Description
Addendum to #90
Should be on xml resLoc + modid basis
Allow for all UIs:
- override gui-scale additively, eg. vanilla settings is 2x, but user would like to have 4x
Allow for single primary resizable element:
- override gui size additively, eg. xml size is 320x240, but user would like to have 320x480
- override gui size anchor, ie. xml size (now) or screen size (fullscreen window type without scaling) - effectively enabling UI to follow screen resolution
- should be automatic or UIs having only one resizable element at root view (list or zoomdrag only?)
- Dominant language
- Java
- Stars
- 6
- Forks
- 21
- Avg merge
- 10d 13h
- Merged PRs (30d)
- 1
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
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