jingwood/d2dlib
View on GitHubSuggestion: Add Direct2D counterparts for GetPixel, SetPixel and Graphics.FromImage
Open
#61 opened on Apr 7, 2021
enhancementhelp wantedtodo
Repository metrics
- Stars
- (260 stars)
- PR merge metrics
- (PR metrics pending)
Description
I need to pick a color from a bitmap, but the GetPixel function only exists in the default Bitmap class. Also graphics from image would allow drawing on top of an existing bitmap and not creating a blank one, which Device.CreateBitmapGraphics is doing.
Edit: You can make an empty graphic and draw the bitmap on it, but I meant that you can't directly edit the existing bitmap, just paste it onto the graphic, and there's no way to get the result back.