stride3d/stride

Character component with complex collider throws exception and crashes program

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#1,177 opened on 2021/11/04

 (2 件のコメント) (0 件のリアクション) (0 人の担当者)C# (886 件のフォーク)batch import
area-Physicsbuggood first issue

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説明

  1. Starting with the Stride "Terrain" sample.
  2. Added a vehicle model fbx file.
  3. Used Add Physics asset / convex hull to create collider
  4. Used this collider with a rigid body, works fine.
  5. Tried to use this collider with a character component, and it crashes the program.
  6. Made a much simpler multi box collider for the vehicle (one rectangle and four cylinders).
  7. This simpler collider also crashes the program when used with a character component.

Stack trace from crash attached

strideCharacterWithComplexColliderCrash.txt

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