documentationenhancementgood first issuehelp wantedp2
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説明
- Code-only Resource Creation:
- Textures: Described issues include loading and composing textures, modifying pixels, creating a 2D array from images, and rescaling.
- Material: There's a need for documentation on creating a shader material from code.
- Shaders: Simple examples for vertex and compute shaders are requested.
- Entities: Documentation regarding entity management, dynamic creation, and disposal is needed.
- Convenience Methods:
- Mentioned the need for convenience methods to work with and convert between
Int3,Vector3, and other vector-like types.
- Mentioned the need for convenience methods to work with and convert between
- Struct Naming Confusion:
- Pointed out too many similarly named structs across different packages like
Color 8andVector 6.
- Pointed out too many similarly named structs across different packages like
- GraphicsDevice and CommandLists Usage:
- Found confusing the usage of
GraphicsDeviceandCommandListsas sometimes they are required but sometimes not in other overloads.
- Found confusing the usage of
- Mesh Instancing:
- Highlighted a need for documentation on mesh instancing with colliders.
- Multi-Camera / SplitScreen Setup:
- Requested documentation for setting up multi-camera or split-screen.
- UI Components:
- Documentation on UI components is found lacking.
- Lifetime of Arrays:
- Mentioned uncertainty regarding the lifetime of arrays used in the creation of resources, especially regarding the safety of APIs grabbing a fixed pointer to an array.
- Searchability Issues:
- Mentioned difficulty in finding information due to the name "Stride" being common and having to modify search queries to "Stride engine" to get relevant results.