gpujs/gpu.js

How would you build something like Conway's Game of Life with this?

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#229 opened on 2017/11/30

 (4 件のコメント) (0 件のリアクション) (0 人の担当者)JavaScript (756 件のフォーク)batch import
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説明

This looks like a terrific project, but I'm confused. If setting output to graphical doesn't yield a valid return type, but simulation state needs to be retained and updated between rounds, how would GPU.js handle that. Surely for that kind of application, don't you need an updated array and graphical output? Any pointers would be awesome. Thanks in advance.

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