david-vanderson/dvui

dx11: uv wrap

オープン

#881 opened on 2026/05/26

 (0 件のコメント) (0 件のリアクション) (0 人の担当者)Zig (127 件のフォーク)github user discovery
good first issue

Repository metrics

Stars
 (1,469 個のスター)
PR merge metrics
 (平均マージ 2d 22h) (30d で 12 merged PRs)

説明

Followup from #867

The dx11 backend doesn't wrap uv coords correctly. Reproduction:

  • load demo > Applets > uv_rect
  • the texture should fill the whole area, but is only rendering inside the border (which defines the limits of uv 0-1)

I think this is because the shaders don't sample the texture if the uv coords are outside 0-1.

コントリビューターガイド