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説明
Design and implement the core game engine architecture for logic puzzle mechanics.
Tasks: Create abstract puzzle base classes and interfaces Implement puzzle state management system Design cause-and-effect relationship engine Create puzzle validation and solution checking algorithms Implement dynamic sequence generation system Set up puzzle difficulty scaling algorithms Create puzzle progression and unlocking mechanics Implement save/load game state functionality Design puzzle hint system architecture Create puzzle analytics and tracking system
Acceptance Criteria: Puzzle engine can handle multiple puzzle types State management is consistent and reliable Validation algorithms correctly identify solutions Difficulty scaling adapts to player performance Game state persistence works across sessions