good first issue
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説明
The motivation for this is primarily as a binary size optimisation for apps that want networking but do not need 100s of connections and do not otherwise need tokio or an async executor in their stack.
The implementation should:
- Be part of the existing
blitz-netcrate with feature flags for each backend - Use the new 3.x version of
ureq - Split the
reqwestandureqimplementations in separate files/modules - Use a threadpool to allow for multiple concurrent requests
- Implement the
blitz_net::get_textmethod as well asblitz_net::Provider