CleverRaven/Cataclysm-DDA

Scent follows you through long-range teleports

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#72,625 opened on 2024/03/25

 (0 件のコメント) (0 件のリアクション) (0 人の担当者)C++ (3,991 件のフォーク)batch import
(P4 - Low)<Bug>Code: DebugHelp Wanted[C++]

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説明

Describe the bug

See title.

Attach save file

n/a

Steps to reproduce

  1. Generate some scent.

image

  1. Teleport somewhere else. In this case some forest a dozen overmap tiles away.

image

Expected behavior

Scent gets reset or something. Short-range teleports behave fine. Long-range ones do not. I first thought this was a problem of the game not redrawing the overlay but this is apparently not the case, as I saw when I teleported into solid earth for testing.

Screenshots

No response

Versions and configuration

  • OS: Linux
    • OS Version: LSB Version: n/a; Distributor ID: Arch; Description: Arch Linux; Release: rolling; Codename: n/a;
  • Game Version: 84b2f37 [64-bit]
  • Graphics Version: Tiles
  • Game Language: System language []
  • Mods loaded: [ Dark Days Ahead [dda], Disable NPC Needs [no_npc_food], Slowdown Fungal Growth [no_fungal_growth], Bionic Professions [package_bionic_professions] ]

Additional context

No response

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