Automattic/node-canvas

Inaccurate RGB values due to a rounding error caused by premultiplication

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#1,933 opened on 2021/11/19

 (0 件のコメント) (1 件のリアクション) (0 人の担当者)JavaScript (1,195 件のフォーク)batch import
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説明

Issue or Feature

When dealing with specific RGBA values, there's a chance that the RGB values will be incorrect. For example, with the RGBA values (252, 252, 252, 252), the RGB values are expected to be (252, 252, 252), but in practice, they're rounded down to (251, 251, 251) (with the alpha value remaining the same).

The root of the issue is somewhere within this area: https://github.com/Automattic/node-canvas/blob/198080580a0e3938c48daae357b88a1638a9ddcd/src/CanvasRenderingContext2d.cc#L1067 (Although I do not know where the premultiplication is done.)

Steps to Reproduce

const { createCanvas, createImageData } = require('canvas');

var canvas = createCanvas(1, 1);
var context = canvas.getContext('2d');

var data = createImageData(Uint8ClampedArray.from([252, 252, 252, 252]), 1);
context.putImageData(data, 0, 0);

var newData = context.getImageData(0, 0, 1, 1);
console.log(newData.data);
// expected to be Uint8ClampedArray[252, 252, 252, 252]

Minireprex of the issue in C++:

#include <cstdint>
#include <assert.h>

int main()
{
    uint32_t rgba = 4227858432u;
    uint8_t a = rgba >> 24;
    
    // premultiplied value: 252 * (252 / 255)
    float r = 249.03529411764708f;
    
    float alphaR = (float)255 / a;
    uint8_t undone = (int)((float)r * alphaR);
    
    assert(undone == 252);
    
    return 0;
}

Your Environment

  • Version of node-canvas (output of npm list canvas or yarn list canvas): `-- canvas@2.6.1
  • Environment (e.g. node 4.2.0 on Mac OS X 10.8): node v15.2.1 on Windows 10 Home v1909 (build 18363.1198)

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