processing/p5.js

setAttributes() invalidates references to earlier canvases

Open

#5902 aperta il 16 dic 2022

Vedi su GitHub
 (7 commenti) (0 reazioni) (0 assegnatari)JavaScript (3178 fork)batch import
Area:WebGLBugHelp Wanted

Metriche repository

Star
 (20.784 star)
Metriche merge PR
 (Merge medio 8g 13h) (45 PR mergiate in 30 g)

Descrizione

Most appropriate sub-area of p5.js?

  • Accessibility
  • Color
  • Core/Environment/Rendering
  • Data
  • DOM
  • Events
  • Image
  • IO
  • Math
  • Typography
  • Utilities
  • WebGL
  • Build Process
  • Unit Testing
  • Internalization
  • Friendly Errors
  • Other (specify if possible)

p5.js version

1.5.0

Web browser and version

107.0.1

Operating System

macOS 12.5.1

Steps to reproduce this

Calling setAttributes in WebGL mode might end up recreating the underlying canvas and renderer object.

Say you're trying to position the element, e.g. like this:

let canvas = createCanvas(100, 100, sketch.WEBGL);
// ...
canvas.position(0,0);

Unfortunately, this stops working after a setAttributes call, because after that call, canvas !== _renderer. Currently, to fix it, one would have to do:

createCanvas(100, 100, sketch.WEBGL);
setAttributes({ alpha: true });
let canvas = _renderer;
// ...
canvas.position(0,0);

Guida contributor