diasurgical/DevilutionX

[Issue Report]: Missiles aren't synced in multiplayer

Aperta

#8412 aperta il 9 gen 2026

 (1 commento) (0 reazioni) (0 assegnatari)C++ (743 fork)batch import
help wanted

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Descrizione

Operating System

Windows x64

DevilutionX version

1.5.5

Describe

Missiles are not synced in multiplayer since they are not saved to the delta. Therefore, players entering a level will not see existing missiles. This is especially problematic with the use of wall spells.

Would be fixed by: https://github.com/diasurgical/DevilutionX/pull/2787

To Reproduce

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Expected Behavior

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Additional context

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