Good First IssueUnit DefWidget
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It would be nice if long range units like berthas would cycle between the various shift-queue targeting locations. Right now it seems it will move to a location only if there is a valid target and it has been destroyed. I feel that it should move to the next targeting location regardless of whether any preexisting conditions are required. Perhaps an option to tweak this could be created in the settings menu for those who feel otherwise about the issue.