BonesBugPlatform UnrealglTF2.0help wanted
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Descrizione
Describe the bug
For certain GLB/GLTF files exported from Unreal Engine, O3DE (uses assimp 5.4.3) renderes incorrect skin mesh. Running assimp dump shows that some of the skin weights are abnormally large. However, the asset is correctly imported by Godot or Unreal.
To Reproduce Steps to reproduce the behavior:
- Go to Unreal Engine
- Export a character model file (e.g. Paragon Shinbi)
- Import it on O3DE or
assimp dump
Expected behavior The skinned mesh is expected to be rendered without holes.
Screenshots
Platform (please complete the following information):
- OS: Windows
- Browser Chrome
- Version 5.4.3
Additional context N/A