Help WantedInputenhancementhelp wantedplatform: windowsscope: gamepadscope: input
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The controller's DisplayName is always null in DX, it seems it's only implemented with SDL platforms.
I don't know if this will be implemented at all in DX, as it's probably quite a lot of work, but I'd suggest adding a comment in the DisplayName's documentation saying that it's SDL-only (or not working in DX) to avoid people losing their time to a feature they can't use.