KaijuEngine/kaiju

Create a unique texture for each of the different filter types

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#321 aperta il 10 set 2025

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Descrizione

Right now, the default file icon is used (editor/textures/icons/file.png). We'll want a unique icon for each of the different primary filter types:

  • Stage (a collection of entities, typically called map, level, scene or prefab)
  • Mesh (a 3D mesh)
  • HTML (a HTML UI file)
  • Image (a texture)
  • Material
  • Shader
  • Shader Pipeline
  • Render Pass

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