KaijuEngine/kaiju
Vedi su GitHubCreate a unique texture for each of the different filter types
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#321 aperta il 10 set 2025
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Descrizione
Right now, the default file icon is used (editor/textures/icons/file.png). We'll want a unique icon for each of the different primary filter types:
- Stage (a collection of entities, typically called
map,level,sceneorprefab) - Mesh (a 3D mesh)
- HTML (a HTML UI file)
- Image (a texture)
- Material
- Shader
- Shader Pipeline
- Render Pass