CleverRaven/Cataclysm-DDA

Zombies should not be expert deep sea divers

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#53.851 aperta il 29 dic 2021

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 (9 commenti) (0 reazioni) (0 assegnatari)C++ (3991 fork)batch import
(P4 - Low)<Suggestion / Discussion>Fields / Furniture / Terrain / TrapsHelp WantedMonsters

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Descrizione

Describe the bug

I am on a secluded island in my debug world (which has hordes enabled) and roaming zombies continue to emerge from the lake.

Steps to reproduce

  1. Create a world with hordes enabled.
  2. Find a lake with an island you can teleport on.
  3. Wait for stuff (in this case, I had to wait 105 ingame hours until the moonshine was fermented).
  4. See zombies emerging from the lake, especially if a city is nearby.

image

(Yes, the island right next to the shore should not exist, this is wacky mapgen)

Expected behavior

Zombies should not wander through hundreds of tiles of deep water. I get that they can wade through moats but this is too much in my opinion.

Screenshots

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Versions and configuration

  • experimental

Additional context

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