CleverRaven/Cataclysm-DDA
Vedi su GitHubOverhead lights over floors don't look good when surrounding floor tiles are sprited with multitile support in tileset
Open
#46.028 aperta il 13 dic 2020
<Bug>Good First IssueSDL: Tiles / Sound
Metriche repository
- Star
- (9264 star)
- Metriche merge PR
- (Merge medio 6g 5h) (292 PR mergiate in 30 g)
Descrizione
Is your feature request related to a problem? Please describe.
When floors are drawn as miltitile sprites with borders (latest Ultica) these borders create visible squares around overhead lights with the same floor in description and thus in background.

Describe the solution you'd like
Not sure if it's worth it, but adding a new https://github.com/CleverRaven/Cataclysm-DDA/blob/master/doc/JSON_INFO.md#connects_to might work.
Describe alternatives you've considered
Removing multitile support from floors in tileset sprites.