AdamsLair/duality
IndexOutOfRangeException thrown if Tileset is switched on painted Tilemap
Aperta
#763 aperta il 7 nov 2019
BugGood First IssueHelp WantedTilemaps
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Descrizione
Summary
An IndexOutOfRange exception is thrown if the selected Tilemap's Tileset is switched. This exception only occurs if the Tileset has been painted on with Tiles that have a higher index than the new Tileset's maximum index. I also noticed that sometimes the tile pallette is not updated with the new Tileset.
How to reproduce
- Create two Tilesets, one with more tiles than the other
- Create a Tilemap with the larger Tileset
- Paint on the Tilemap with the highest index Tile in the Tileset
- Set the Tilemap's Tileset to the smaller one by dragging it into the Tileset section of the Tilemap in the object inspector
- Try painting on the earlier painted tile
Workaround
- Don't switch the Tileset on a Tilemap that has already been painted on (this is probably a rare case anyway)
- If you want to switch the Tileset but don't care about the painted tiles, Set them all to the zero index tile (top left corner) before switching the Tileset
Analysis
- Exception is thrown at
Tile.cs:291when in theUpdateAutoTileConmethod - Problem seems to be that the Tilemap has tiles with invalid indexes on them
- Maybe there needs to be a check for these invalid tiles before executing any paint action on them to reset them to normal