Would result in a smaller amount of data to store the mesh.
Contributor guide
Research direction
Study how to convert the existing non indexed mesh to an indexed format by removing duplicate vertices and creating an index array. Look into WebGL buffer usage and efficiency.
Tech stack
javascript
Domain
computer graphics
Issue type
Feature
DifficultyEstimated implementation difficulty for a new contributor, from 1 for very small changes to 5 for expert-level work.
2
Estimated timeA rough time range for an experienced contributor to investigate, implement, test, and prepare a pull request.
Half day
Activity statusHow available the issue appears right now: fresh, active, stale, blocked, or waiting on maintainer input.
Fresh
ClarityHow clearly the issue explains the expected change, acceptance criteria, and next step.
Clear
Prerequisites
3D geometry basics
Newbie friendlinessA 1-100 score estimating how approachable this issue is for first-time contributors.
60
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