Document the necessary step to "Make unique" the Mesh in the Lightmaps Tutorial

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Assessment

Difficulty
1/5
Estimated time
Under an hour
Newbie friendliness
72/100
Issue type
Documentation
Clarity
Clearly specified
Activity status
Stale
Tech stack
godot

Research direction

Open the baked lightmaps tutorial at the “Setting up meshes” section and review the existing instructions for the Godot 3.2.3/3.3 workflow. Document the necessary “Make unique” step so the baked lightmaps appear when running the game, then verify the wording and links in the documentation build.

Written by the indexing model from the issue text.

Description

area:manual bug

Your Godot version:
3.2.3, 3.3

Issue description:
When baking Lightmaps following the tutorial in the documentation, the Lightmaps will show up in the Editor, but not when running the game. The solution is to "Make unique" the Mesh, but this is unfortunately not documented.

URL to the documentation page:
https://docs.godotengine.org/en/stable/tutorials/3d/baked_lightmaps.html#setting-up-meshes

Dominant language
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Merged PRs (30d)
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