Call for testers: v3.0.0-beta.1 (thin wrapper around game-ci/cli)
Nobody has claimed this yet.
Assessment
- Difficulty
- 2/5
- Estimated time
- 1-3 hours
- Newbie friendliness
- 72/100
- Issue type
- Feature
- Clarity
- Clearly specified
- Activity status
- Active
- Tech stack
- github-actions, typescript, unity
Research direction
Start with the workflow example in the issue and the v3.0.0-beta.1 release notes; run a copied workflow using the pre-release tag and an explicit cliVersion. Done means reporting whether activation succeeded or failed, the license type and runner OS, and any differences from @v2.
Written by the indexing model from the issue text.
Description
We just cut v3.0.0-beta.1 — a preview of the next major version of unity-activate, rewritten as a thin wrapper around game-ci/cli (see #111 for the full technical writeup). It's tagged separately from @v2/@v1 — nobody's existing workflow is affected by this.
Before we cut the real v3, we'd like people to actually try it. It's had unit tests and local checks, but not a live runner with real Unity credentials.
How to try it
Point one workflow (or a copy of one) at the pre-release tag, and pin cliVersion explicitly so your run is deterministic:
- uses: game-ci/unity-activate@v3.0.0-beta.1
env:
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
with:
cliVersion: v0.1.8
Everything else — secrets, license type — stays the same as @v2. Both personal and professional license activation are useful to hear about.
Known gaps already called out (not surprises)
unityVersionis accepted for backward compatibility but no longer does anything — the CLI auto-detects fromProjectSettings/ProjectVersion.txt.
Full list in the release notes.
What to report here
- Did activation succeed/fail, and how did that compare to
@v2? - Personal or professional license, and runner OS you tested with.
- Anything that felt different, even something minor.
Thanks for helping get this solid before it ships as the default. 🙏
Ready-to-post Discord announcement
If you're active in the GameCI Discord and want to help spread the word, here's a copy-pasteable version for the announcement/help channel:
Hey folks! We just cut a pre-release of the next major `unity-activate` version — v3.0.0-beta.1. It's a rewrite as a thin wrapper around game-ci/cli instead of the action doing activation itself. Tagged separately from @v2, so it won't touch anyone's existing workflows.
If you've got a spare few minutes, we'd love for you to try it before the real v3 ships:
- uses: game-ci/unity-activate@v3.0.0-beta.1
env:
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
with:
cliVersion: v0.1.8
Everything else stays the same as @v2 - just swap the tag and add cliVersion so your run is deterministic. Known gap: unityVersion is now ignored (auto-detected from ProjectSettings/ProjectVersion.txt instead).
Report back in the tracking issue: https://github.com/game-ci/unity-activate/issues/112
Thanks for helping kick the tires! 🙏
- Dominant language
- TypeScript
- Stars
- 56
- Forks
- 24
- Avg merge
- 51m
- Merged PRs (30d)
- 1
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
More from game-ci/unity-activate
-
bug
Difficulty 3/5 1-2 days Newbie friendliness 65/100
game-ci/unity-activate#99 · 4 comments ·
All issues in game-ci/unity-activate
Similar issues
-
calcite-components needs triage refactor
Difficulty 2/5 1-3 hours Newbie friendliness 75/100
Esri/calcite-design-system#15203 ·
-
Difficulty 2/5 1-3 hours Newbie friendliness 91/100
-
community first-timers-only good first issue hacktoberfest help wanted low hanging fruit up-for-grabs
Difficulty 1/5 Under an hour Newbie friendliness 95/100
-
Difficulty 2/5 1-3 hours Newbie friendliness 78/100
Automattic/studio#4908 ·
-
Difficulty 2/5 1-3 hours Newbie friendliness 90/100