processing/processing4
Voir sur GitHubrotate a texture in PShape bug not but work not
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#621 ouverte le 9 déc. 2022
help wantedopengl
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Description
Created by: matheplica
Hi, here's a bug with last Processing version :
PMatrix2D uvtr = new PMatrix2D();
textUVA = new PVector(0, 0.5);
textUVB = new PVector(0.25, 0.08);
memUVA = new PVector(0, 0.5);
memUVB = new PVector(0.25, 0.08);
void adaptTexture(){
uvtr.reset();
uvtr.translate(0.5, 0.5);
uvtr.rotate(rotText);
uvtr.translate(-0.5, -0.5);
uvtr.mult(memUVA, textUVA);
uvtr.mult(memUVB, textUVB);
sh.setTextureUV(1, textUVA.x, textUVA.y);
sh.setTextureUV(2, textUVB.x, textUVB.y);
}
Before I start to change the variable rotText like this:
ani = new Ani(this, time, "rotText", rotText+((PI/3)*sens), Ani.CIRC_OUT, "onUpdate:adaptTexture");
This part of code runs in P3 but not in P4. There is no error message but it's append nothing. In P3 the texture turn in the shape.
I'm on ubuntu 22.04