Ability to manually resolve evolution without trying to run the script
#2 951 ouverte le 28 mai 2014
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Description
Fairly commonly when creating a new evolution script, I start by changing the actual database on my local machine. Then put that change in the evolution script. Play will then prompt me to run the script, which fails, then offer to manually resolve it. As I have already applied the changes I can immediately click the "Mark it resolved" button.
I've tried going directly to /@evolutions/resolve/default/[n] and it doesn't work.
It would be good during development to always have the option to manually override an evolution and directly mark it as resolved. This would also help with applying minor changes in the evolution script without doing the full destructive Downs script.