Various graphics articles
Dépôts
Dépôts de erich666
Basics of Three.js
CommonMCOBJ is a spec to allow Minecraft OBJ exporters to provide extra metadata about the source world and OBJ (that would otherwise be lost) in a standard way.
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
Code for the "Graphics Gems" book series
NVIDIA Material Definition Language SDK
MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.
Simple USD scene geometry with a variety of UsdPreviewSurface materials applied
Exports models from Minecraft for 3D printing or rendering
mineways website frontend revamp
Coauthored article with Eric Haines and Patrick Cozzi
Some wildflower, bird, and tree identification pages and programs in Perl
NormalMap Generator Online
Analyze and convert normal textures
Universal Scene Description
Live visualization of all the pokemon in your area... and more!
Issues of the "Ray Tracing News"
Website pages for realtimerendering.com
This software is meant to act as a set of basic test images for ray tracing algorithms.
Processing program that creates GIF animations and converts these to 3D printable models.