Dépôts

Dépôts de erich666

Various graphics articles

Dernier commit 6 déc. 2016

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Basics of Three.js

Dernier commit 12 août 2018

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CommonMCOBJ is a spec to allow Minecraft OBJ exporters to provide extra metadata about the source world and OBJ (that would otherwise be lost) in a standard way.

Dernier commit 22 mars 2024

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This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.

Dernier commit 15 nov. 2019

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Code for the "Graphics Gems" book series

Dernier commit 26 févr. 2026

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NVIDIA Material Definition Language SDK

Dernier commit 9 avr. 2020

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MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.

Dernier commit 10 janv. 2024

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Simple USD scene geometry with a variety of UsdPreviewSurface materials applied

Dernier commit 26 août 2023

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Exports models from Minecraft for 3D printing or rendering

Dernier commit 26 mai 2026

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mineways website frontend revamp

Dernier commit 18 avr. 2014

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Coauthored article with Eric Haines and Patrick Cozzi

Dernier commit 9 août 2016

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Some wildflower, bird, and tree identification pages and programs in Perl

Dernier commit 7 oct. 2016

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NormalMap Generator Online

Dernier commit 9 août 2022

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Analyze and convert normal textures

Dernier commit 21 mars 2024

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Universal Scene Description

Dernier commit 23 févr. 2024

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Live visualization of all the pokemon in your area... and more!

Dernier commit 21 juil. 2016

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Issues of the "Ray Tracing News"

Dernier commit 5 nov. 2018

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Website pages for realtimerendering.com

Dernier commit 25 avr. 2026

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This software is meant to act as a set of basic test images for ray tracing algorithms.

Dernier commit 6 avr. 2021

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erich666/T2ZProcessing

Processing program that creates GIF animations and converts these to 3D printable models.

Dernier commit 24 avr. 2016

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