TurningWheel/Barony

Engine Refactor: Audio Submodule

Open

#522 ouverte le 21 août 2020

Voir sur GitHub
 (1 commentaire) (0 réactions) (0 assignés)C++ (182 forks)github user discovery
enhancementhelp wanted

Métriques du dépôt

Stars
 (664 stars)
Métriques de merge PR
 (Aucune PR mergée en 30 j)

Description

The engine should provide an abstract interface to the game code that is independent of the underlaying implementation. Switching implementations from FMOD to OpenAL or any other implementation should not touch a line of game code, and ideally would be as simple as flipping build switches or choosing which polymorphic class to instantiate.

Guide contributeur