GoogleChromeLabs/squoosh

Codec Support Query: Basis Universal

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#642 ouverte le 28 juin 2019

 (11 commentaires) (1 réaction) (1 personne assignée)TypeScript (2 136 forks)batch import
codechelp wanted

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Description

Is your feature request related to a problem? Please describe. Just noticed "Basis Universal" pop up on my twitter feed

...a very compressed image format that are smaller to download will allow 6-8 times more textures in our WebGL scenes, enabling us to build richer worlds at higher fidelity

Was wondering if (in general) image formats that are targeted mostly at WebGL are in or out-of-scope for Squoosh, and (specifically) if this would be something that Squoosh could support?

Describe the solution you'd like Yes/No on "is this format out-of-scope for Squoosh" ?

Does other service/app have this feature?

  • Three.js

Additional context

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