Far-Beyond-Pulsar/Pulsar-Native

Engine framerate adjust curve needs to be smarter

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#515 ouverte le 6 août 2026

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Cleanupdifficulty: mediumenhancementgood first issuehelp wantedperformancepriority: high

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Description

The engine's level editor viewport currently defines a system wherein the framerate gradually climbs back to high FPS after a prolonged slowdown in order to avoid overloading low end hardware. The FPS after a drop should aggressively increase toward its highest stable framerate only going down from there if the framerate becomes unstable.

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