enhancementhelp wanted
Description
- precision
- supportsVertexTextures
- vertexColors
- flatShading
- skinning
- useVertexTexture
- morphTargets
- morphNormals
- doubleSided
- flipSided
- shadowMapEnabled
- pointLightShadows
- sizeAttenuation
- logarithmicDepthBuffer
- alphaTest
- useFog
- fog
- fogExp
- more?
Should work similar to material.slot attribute:
- map ( default )
- envMap ( e.g. slot={'envMap'} )
- envMap
- lightMap
- aoMap
- emissiveMap
- bumpMap
- normalMap
- displacementMap
- specularMap
- roughnessMap
- metalnessMap
- alphaMap
See https://github.com/toxicFork/react-three-renderer/issues/34#issuecomment-195487070
Also will need to filter them out of rawShaderMaterial when implemented.