How to change Dependencies download destination path?
Nobody has claimed this yet.
Assessment
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Newbie friendliness
- 25/100
- Issue type
- Feature
- Clarity
- Mostly clear
- Activity status
- Stale
- Tech stack
- android, csharp, unity
- Domain
- build-system, mobile-dev
Research direction
The issue names no file or test. Start by tracing how Firebase Messaging dependencies are downloaded into Assets/Plugins/Android in a Unity 2022.3 project, then compare that behavior with the requested Assets/ThirdParty/Firebase or Assets/Plugins/Firebase destinations. Done means the supported way to configure the destination is established, or the request is specified for implementation.
Written by the indexing model from the issue text.
Description
[READ] For Firebase Unity SDK issues, please report to Firebase Unity open-source
Once you've read this section and determined that your issue is appropriate for this repository, please delete this section.
[REQUIRED] Please fill in the following fields:
- Unity editor version: 2022.3
- Firebase Unity SDK version: 11.5.0.
- Source you installed the SDK: unitypackage (.unitypackage or Unity Package Manager)
- Problematic Firebase Component: Messaging___ (Auth, Database, etc.)
- Other Firebase Components in use: _no other (Auth, Database, etc.)
- Additional SDKs you are using: my own custom activity (Facebook, AdMob, etc.)
- Platform you are using the Unity editor on: Windows (Mac, Windows, or Linux)
- Platform you are targeting: Android (iOS, Android, and/or desktop)
- Scripting Runtime: IL2CPP (Mono, and/or IL2CPP)
[REQUIRED] How to change Dependencies download destination path?
currently It will download into Assets/Plugins/Android folder?,
But I wan't things to be more organized ,for example ,Idealy,I want everything releated to firebase reside in Assets/ThirdParty/Firebase
Or Assets/Plugins/Firebase
- Dominant language
- C#
- Stars
- 923
- Forks
- 456
- PR merge metrics
- No merged PRs in 30d
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
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