stride3d/stride

LOD: Add a LOD script

Open

#39 geöffnet am 4. Aug. 2018

Auf GitHub ansehen
 (1 Kommentar) (6 Reaktionen) (0 zugewiesene Personen)C# (886 Forks)batch import
area-Graphicsenhancementgood first issue

Repository-Metriken

Stars
 (6.001 Stars)
PR-Merge-Metriken
 (Durchschn. Merge 10T 11h) (22 gemergte PRs in 30 T)

Beschreibung

Idea is to allow users to have LOD with a small custom script, while a better system is being designed. Starting point for such a script: https://github.com/xenko3d/xenko/issues/37#issuecomment-410456584

It could either be an asset template or a component in the Engine class (first option is maybe better so that it is not hardcoded in engine and user can customize/extend it).

Probably need to adjust how to find current camera, and ideally gamestudio should automatically fill the ModelComponent to the one contained in the Entity this script is added to.

Contributor Guide