jingwood/d2dlib

Text Performance

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#36 geöffnet am 23. Okt. 2020

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Beschreibung

Hello, i noticed that Text rendering is fairly slow. I found a work-around by creating bitmap and rendering the text on it once and then rendering the bitmap. This is working but maybe there is another way to have better text rendering performance ? To be more clear, i'm creating a Node-Based graph and so each nodes may need to have 1 or more text, and this clearly degrade performance when more and more nodes are added.

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