diasurgical/DevilutionX
[Issue Report]: Missiles aren't synced in multiplayer
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#8.412 geöffnet am 09.01.2026
help wanted
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Beschreibung
Operating System
Windows x64
DevilutionX version
1.5.5
Describe
Missiles are not synced in multiplayer since they are not saved to the delta. Therefore, players entering a level will not see existing missiles. This is especially problematic with the use of wall spells.
Would be fixed by: https://github.com/diasurgical/DevilutionX/pull/2787
To Reproduce
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Expected Behavior
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Additional context
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