community-shaders/skyrim-community-shaders

Add linear color space handling to ISReflectionsRayTracing.hlsl

Open

#1.900 geöffnet am 17. Feb. 2026

Auf GitHub ansehen
 (0 Kommentare) (0 Reaktionen) (0 zugewiesene Personen)C++ (134 Forks)github user discovery
help wanted

Repository-Metriken

Stars
 (1.037 Stars)
PR-Merge-Metriken
 (PR-Metriken ausstehend)

Beschreibung

ISReflectionsRayTracing.hlsl is an image-space post-processing shader that performs color sampling and blending operations requiring proper linear color space handling for the linear lighting system.

Required Changes

ISReflectionsRayTracing.hlsl handles screen-space reflections and should use conditional Color::IrradianceToLinear/Gamma conversions similar to the pattern used in ISCompositeLensFlareVolumetricLighting.hlsl.

Context

This issue was identified during review of PR #1899 which improves stereo UV handling in VR. The linear color space handling is a separate concern that should be addressed in a future PR.

Related PR: https://github.com/doodlum/skyrim-community-shaders/pull/1899 Requested by: @alandtse

Contributor Guide