TurningWheel/Barony

Engine Refactor: Runtime Audio backend loading

Open

#523 geöffnet am 21. Aug. 2020

Auf GitHub ansehen
 (0 Kommentare) (0 Reaktionen) (0 zugewiesene Personen)C++ (182 Forks)github user discovery
enhancementhelp wanted

Repository-Metriken

Stars
 (664 Stars)
PR-Merge-Metriken
 (Keine gemergten PRs in 30 T)

Beschreibung

Some open source projects I've seen use sorcery to enable run-time loading & hotswapping of different modules. Perhaps that could be done in Barony: Go to the settings menu, 'Audio' tab, and select your preference of FMOD, OpenAL, or something else entirely -- all at runtime.

Dependent on #522

Contributor Guide