Rust-GPU/rust-cuda

Graph API

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#27 geöffnet am 22. Dez. 2021

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Beschreibung

First, thanks for all of the excellent work on this! I have a workload which could benefit from the Graph API (as opposed to just using individual stream submissions and such).

Any ideas on LOE to implement, what current blockers are, and so on?

Perhaps we can discuss what getting started on implementing this should look like, desired API style, and all that.

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