GoogleChromeLabs/squoosh

Codec Support Query: Basis Universal

Open

#642 geöffnet am 28. Juni 2019

Auf GitHub ansehen
 (11 Kommentare) (1 Reaktion) (1 zugewiesene Person)TypeScript (20.335 Stars) (1.431 Forks)batch import
codechelp wanted

Beschreibung

Is your feature request related to a problem? Please describe. Just noticed "Basis Universal" pop up on my twitter feed

...a very compressed image format that are smaller to download will allow 6-8 times more textures in our WebGL scenes, enabling us to build richer worlds at higher fidelity

Was wondering if (in general) image formats that are targeted mostly at WebGL are in or out-of-scope for Squoosh, and (specifically) if this would be something that Squoosh could support?

Describe the solution you'd like Yes/No on "is this format out-of-scope for Squoosh" ?

Does other service/app have this feature?

  • Three.js

Additional context

Contributor Guide