Far-Beyond-Pulsar/Pulsar-Native
Engine framerate adjust curve needs to be smarter
Geschlossen
#515 geöffnet am 06.08.2026
Cleanupdifficulty: mediumenhancementgood first issuehelp wantedperformancepriority: high
Repository-Metriken
- Stars
- (348 Sterne)
- PR-Merge-Metriken
- (Durchschn. Merge 11h 37m) (69 gemergte PRs in 30 T)
Beschreibung
The engine's level editor viewport currently defines a system wherein the framerate gradually climbs back to high FPS after a prolonged slowdown in order to avoid overloading low end hardware. The FPS after a drop should aggressively increase toward its highest stable framerate only going down from there if the framerate becomes unstable.