david-vanderson/dvui

dx11: uv wrap

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#881 opened on May 26, 2026

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good first issue

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Description

Followup from #867

The dx11 backend doesn't wrap uv coords correctly. Reproduction:

  • load demo > Applets > uv_rect
  • the texture should fill the whole area, but is only rendering inside the border (which defines the limits of uv 0-1)

I think this is because the shaders don't sample the texture if the uv coords are outside 0-1.

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