Create fast iterative Voronoi/Delaunay triangulation system in C++.
@cschladetsch is already working on this.
Since Dec 24, 2018.
Assessment
This issue has not been assessed yet.
Description
This is a key technology of the entire stack.
It is the necessary tech required to have fast low-latency response among virtually proximal avatars.
This is expected to take a few weeks of hard work.
See the math. It's not trivial.
But is is need to slow down the speed of light, which is required to reduce latency in shared VR spaces.
- Dominant language
- C#
- Stars
- 1
- Forks
- 1
- PR merge metrics
- No merged PRs in 30d
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