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Description
Hi,
when I use these:
implementation group: 'org.bytedeco.javacpp-presets', name: 'ffmpeg', version: "${versions.ffmpeg}-${versions.javacv}", classifier: 'android-arm'
implementation group: 'org.bytedeco.javacpp-presets', name: 'ffmpeg', version: "${versions.ffmpeg}-${versions.javacv}", classifier: 'android-arm64'
implementation group: 'org.bytedeco.javacpp-presets', name: 'ffmpeg', version: "${versions.ffmpeg}-${versions.javacv}", classifier: 'android-x86'
the final apk size will be large! Unfortunately I release my app in local store that doesn't support app bundle based on cpu architectures . Is there any way to dynamic loading the lib? or the generated .so file? for example downloading the dependency or .so files and loading them dynamically