bumptech/glide

Need Callbacks for when a GifDrawable with an animation finishes it's last loop

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#1872 opened on Apr 20, 2017

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 (10 comments) (0 reactions) (0 assignees)Java (35,023 stars) (6,176 forks)batch import
GIFenhancementhelp wanted

Description

Glide Version: 3.8.0-SNAPSHOT

Glide load line / GlideModule (if any) / list Adapter code (if any):

glide.load(b).into(new GlideDrawableImageViewTarget(imageView, GlideDrawable.LOOP_INTRINSIC));

I have a series of 3 animated gifs that have to animate themselves in sequence. There seems to be no current way with glide to know when a particular animation is done so that i can start the next one.

GifDrawable seems to be the place where this might have to be

    @TargetApi(Build.VERSION_CODES.HONEYCOMB)
    @Override
    public void onFrameReady(int frameIndex) {
        if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.HONEYCOMB && getCallback() == null) {
            stop();
            reset();
            return;
        }

        invalidateSelf();

        if (frameIndex == decoder.getFrameCount() - 1) {
            loopCount++;
        }

        if (maxLoopCount != LOOP_FOREVER && loopCount >= maxLoopCount) {
            stop();
        }
    }

i could override that method, however, i'd have no access to the decoder to see if there's any more frames available after the current one.

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