bumptech/glide
View on GitHubNeed Callbacks for when a GifDrawable with an animation finishes it's last loop
Open
#1872 opened on Apr 20, 2017
GIFenhancementhelp wanted
Description
Glide Version: 3.8.0-SNAPSHOT
Glide load line / GlideModule (if any) / list Adapter code (if any):
glide.load(b).into(new GlideDrawableImageViewTarget(imageView, GlideDrawable.LOOP_INTRINSIC));
I have a series of 3 animated gifs that have to animate themselves in sequence. There seems to be no current way with glide to know when a particular animation is done so that i can start the next one.
GifDrawable seems to be the place where this might have to be
@TargetApi(Build.VERSION_CODES.HONEYCOMB)
@Override
public void onFrameReady(int frameIndex) {
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.HONEYCOMB && getCallback() == null) {
stop();
reset();
return;
}
invalidateSelf();
if (frameIndex == decoder.getFrameCount() - 1) {
loopCount++;
}
if (maxLoopCount != LOOP_FOREVER && loopCount >= maxLoopCount) {
stop();
}
}
i could override that method, however, i'd have no access to the decoder to see if there's any more frames available after the current one.